sim.portrayal3d.simple
Class SharedGroupPortrayal3D

java.lang.Object
  extended bysim.portrayal3d.SimplePortrayal3D
      extended bysim.portrayal3d.simple.SharedGroupPortrayal3D
All Implemented Interfaces:
Portrayal, Portrayal3D, java.io.Serializable

public class SharedGroupPortrayal3D
extends SimplePortrayal3D

See Also:
Serialized Form

Field Summary
 
Fields inherited from class sim.portrayal3d.SimplePortrayal3D
DEFAULT_APPEARANCE, parentPortrayal
 
Constructor Summary
SharedGroupPortrayal3D(javax.media.j3d.SharedGroup group)
           
 
Method Summary
 javax.media.j3d.TransformGroup getModel(java.lang.Object obj, javax.media.j3d.TransformGroup j3dModel)
          Provides a TransformGroup which defines the node(s) to place in the scenegraph.
 
Methods inherited from class sim.portrayal3d.SimplePortrayal3D
appearanceForColor, appearanceForImage, clearPickableFlags, getInspector, getName, polygonAttributes, setParentPortrayal, setPickableFlags, setPickableFlags, setSelected
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

SharedGroupPortrayal3D

public SharedGroupPortrayal3D(javax.media.j3d.SharedGroup group)
Method Detail

getModel

public javax.media.j3d.TransformGroup getModel(java.lang.Object obj,
                                               javax.media.j3d.TransformGroup j3dModel)
Description copied from interface: Portrayal3D
Provides a TransformGroup which defines the node(s) to place in the scenegraph. This is the Portrayal3D equivalent of Portrayal2D's draw(object, graphics, drawinfo) method.

You should hang your model off of the TransformGroup provided. You should not transform that TransformGroup in any way -- it is used elsewhere. Instead if you wish to transform your model (rotate it etc.) you should add your own additional TransformGroup as necessary.

The provided TransformGroup can be null; in this case you need to create and return the outer TransformGroup for the object. If the provided TransformGroup is non-null, you should modify it and return the same.

SimplePortrayals should assume the following contract: at the point that getModel(...) is called, the parentPortrayal will have already been set if it exists, else it will be null.

Specified by:
getModel in interface Portrayal3D
Overrides:
getModel in class SimplePortrayal3D