public class AxesPortrayal3D extends SimplePortrayal3D
DEFAULT_APPEARANCE
Constructor and Description |
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AxesPortrayal3D(double arrowRadius,
boolean letters) |
Modifier and Type | Method and Description |
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javax.media.j3d.TransformGroup |
getModel(java.lang.Object obj,
javax.media.j3d.TransformGroup prev)
Provides a TransformGroup which defines the node(s) to place in
the scenegraph.
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appearanceForColor, appearanceForColors, appearanceForImage, clearPickableFlags, getCurrentDisplay, getCurrentFieldPortrayal, getCurrentGUIState, getInspector, getName, getStatus, isSelected, polygonAttributes, setAppearanceFlags, setCurrentDisplay, setCurrentFieldPortrayal, setPickableFlags, setPickableFlags, setSelected
public javax.media.j3d.TransformGroup getModel(java.lang.Object obj, javax.media.j3d.TransformGroup prev)
Portrayal3D
You should hang your model off of the TransformGroup provided. You should not transform that TransformGroup in any way -- it is used elsewhere. Instead if you wish to transform your model (rotate it etc.) you should add your own additional TransformGroup as necessary.
The provided TransformGroup can be null; in this case you need to create and return the outer TransformGroup for the object. If the provided TransformGroup is non-null, you should modify it and return the same.
SimplePortrayals should assume the following contract: at the point that getModel(...) is called, the field portrayal and display will have already been set if it exists, else it will be null.
getModel
in interface Portrayal3D
getModel
in class SimplePortrayal3D