Interface | Description |
---|---|
ChartUtilities.ProvidesCollection |
This class provides Collections of Objects to chart, or provides null if the current charted values shouldn't be changed.
|
ChartUtilities.ProvidesDoubleDoubles |
This class provides two double arrays (that is, an array of the form double[2][]), which are
the same length, which represent the x and y coordinates of points, or else
provides null if the current charted values shouldn't be changed.
|
ChartUtilities.ProvidesDoubleDoublesAndLabels |
This class provides arrays of arrays of doubles to chart, plus one label for each of the arrays,
or provides null if the current charted values shouldn't be changed.
|
ChartUtilities.ProvidesDoubles |
This class provides arrays of doubles to chart, or provides null if the current charted values shouldn't be changed.
|
ChartUtilities.ProvidesDoublesAndLabels |
This class provides arrays of doubles to chart, with associated labels, or provides null if the current charted values shouldn't be changed.
|
ChartUtilities.ProvidesObjects |
This class provides arrays of Objects to chart, or provides null if the current charted values shouldn't be changed.
|
ChartUtilities.ProvidesTripleDoubles |
This class provides three double arrays (that is, an array of the form double[3][]), which are
the same length, which represent the x, y, and z coordinates of points, or else
provides null if the current charted values shouldn't be changed.
|
Controller |
A Controller is the top-level object responsible for setting up and running the GUIState.
|
Manipulating2D |
Manipulating2D is a simple interface for user interface objects which can manipulate
portrayals in certain ways.
|
Class | Description |
---|---|
ChartUtilities |
ChartUtilities.java
A collection of static methods designed to make it easy for you to set up charts as displays.
|
Console |
Console is an elaborate Controller which provides a variety of GUI niceties to control the basics
of a simulation.
|
Display2D |
Display2D holds, displays, and manipulates 2D Portrayal objects, allowing the user to scale them,
scroll them, change how often they're updated, take snapshots, and generate Quicktime movies.
|
GUIState |
A wrapper for SimState and Schedule which provides additional functionality for
GUI objects.
|
Prefs |
A simple cover class for Java's preferences system.
|
RateAdjuster |
A simple class which maintains a frame rate fixed to no more than a given number of ticks per second.
|
SimApplet |
A simple class for creating Applets out of your simulations.
|
SimpleController |