If there is an accident or emergency and you let me know, I will consider it
accordingly.
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SYLLABUS: (tentative)
1. Introduction (a general overview)
2-3. Visualization Methods: parallel coordinates, multivariate
high-dimensional data, cartography, volume rendering, medical imaging (ExplorN, Linked Micromap,
Knee Surgery, MRIs)
4-5. Modeling Techniques: graphics libraries, geometric models, solid
modeling, procedural modeling, fractals, particle systems, and physically-based
modeling (Polyhedra)
6-7. Animation and Simulation: keyframe approach, image-based and
model-based animation, simulation, real-time simulation (Spider, Fluid)
7-8. Virtual Reality Methods: hardware, software, WorldToolKit,
OpenInventor, VRML, Java3D (ScienceSpace,
DEVISE, MUVEs)
10-11. Low-level Graphics Techniques: scan-conversion, anti-aliasing,
and graphics hardware (polygon)
12-13. (Optional) Advanced Lighting and Rendering Techniques: ray
tracing and radiosity
13-14. (Optional) Networked Virtual Environment: DIS, MUVEs,
ActiveWorlds
14-15. Project discussions, presentations, and final summary
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TEXTS :
Jim X. Chen, Guide to Graphics Software Tools, Springer Verlag,
latest version.
REFERENCES:
Graphics
related journals and magazines including:
Graphics related conference proceedings including:
Some reference books of mine:
- Computer
Graphics from Addison Wesley
- Interactive Computer Graphics: A Top-Down Approach with OpenGLTM by Edward
Angel
- Computer Graphics: Principles and Practice, Second Edition in C by James
D. Foley, Andries van Dam, Steven K. Feiner and John F. Hughes
- Introduction to Computer Graphics by James D. Foley, Andries van Dam,
Steven K. Feiner, John F. Hughes, and Richard L. Phillips
- Virtual Reality Systems by John Vince
- The Inventor Mentor and The Inventor Toolmaker: Extending Open Inventor,
Release 2 by Josie Wernecke and the Open Architecture Group
- "Motif Programming: The essentials ... and more" by Marshall Brain,
Digital Press
- "Computer Graphics" by Donald Hearn, Prentice Hall, C edition
- "COMPUTER GRAPHICS: an Object-Oriented Approach to the Art and Science" by
Cornel Pokorny, Franklin, Beedle & Associates, Incorporated
- "Object-Oriented Programming with C++ and OSF/Motif" by Douglas A. Young,
Prentice Hall, 2nd edition
Graphics tools and groups related sites:
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2004 by Jim X. Chen, Department of Computer Science, George mason University