George Mason University
DEPARTMENT OF COMPUTER SCIENCE
CS 752 - Interactive Graphics Software - Fall'01
Description | Grading | Syllabus
| References
Professor Jim X. Chen
Office: ST2 Room 409
Office hour: Mon. 10am-12pm or by appt; e-mail all times
Email: jchen@cs.gmu.edu
Phone: (703) 993-1720
Class discussion: graphics@leibniz.gmu.edu
Join the graphics@leibniz.gmu.edu mailing group: email graphics-request@leibniz.gmu.edu
with subject line read as subscribe; at the end of the semester, you may
stay in the group or email graphics-request@leibniz.gmu.edu
with subject line read as unsubscribe.
DESCRIPTION:
CS 752 is a 3-credit advanced graphics course with prerequisite CS 652.
If you took CS 451 before and would like to take CS 752, you may talk to Dr.
Chen to get his permission under certain conditions.
Topics include visualization, modeling, rendering,
animation, simulation, virtual reality, and current graphics software tools.
Emphasis will be on software methods and current research topics.
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GRADING POLICY:
There are all together 100 points:
- A project and presentation (30 points)
- Class participation and random in class quizzes (20 points)
- Homeworks (30 points)
- A final exam (20 points)
Your overall course score, S, will be the sum of these points.
- A: S is at least 90 points
- A-: S is at least 85 (and less than 90) points
- B+: S is at least 80 (and less than 85) points
- B: S is at least 75 (and less than 80) points
- C: S is at least 60 (and less than 75) points
- F: S is less than 60 points
Class participation is very important. Active participation will be rewarded
with extra points toward your score S.
Each assignment late will result in a deduction of 1 points per day from
the total.
If there is an accident or emergency and you let me know, I will consider
it accordingly.
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SYLLABUS: (tentative)
1. Introduction (a general overview)
2-3. Visualization Methods: parallel coordinates, multivariate high-dimensional
data, cartography, volume rendering, medical imaging (ExplorN,
Linked Micromap,
Knee Surgery, MRIs)
4-5. Modeling Techniques: graphics libraries, geometric models, solid
modeling, procedural modeling, fractals, particle systems, and physically-based
modeling (Polyhedra)
6-7. Animation and Simulation: keyframe approach, image-based and model-based
animation, simulation, real-time simulation (Spider,
Fluid)
7-8. Virtual Reality Methods: hardware, software, WorldToolKit, OpenInventor,
VRML, Java3D (ScienceSpace, DEVISE,
MUVEs)
10-11. Low-level Graphics Techniques: scan-conversion, anti-aliasing,
and graphics hardware (polygon)
12-13. (Optional) Advanced Lighting and Rendering Techniques: ray tracing and radiosity
13-14. (Optional) Networked Virtual Environment: DIS, MUVEs, ActiveWorlds
14-15. Project discussions, presentations, and final summary
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REFERENCES:
Graphics
related journals and magazines including:
Graphics related conference proceedings including:
Some reference books of mine:
- Computer
Graphics from Addison Wesley
- Interactive Computer Graphics: A Top-Down Approach with OpenGLTM by Edward
Angel
- Computer Graphics: Principles and Practice, Second Edition in C by James
D. Foley, Andries van Dam, Steven K. Feiner and John F. Hughes
- Introduction to Computer Graphics by James D. Foley, Andries van Dam,
Steven K. Feiner, John F. Hughes, and Richard L. Phillips
- Virtual Reality Systems by John Vince
- The Inventor Mentor and The Inventor Toolmaker: Extending Open Inventor,
Release 2 by Josie Wernecke and the Open Architecture Group
- "Motif Programming: The essentials ... and more" by Marshall Brain, Digital
Press
- "Computer Graphics" by Donald Hearn, Prentice Hall, C edition
- "COMPUTER GRAPHICS: an Object-Oriented Approach to the Art and Science"
by Cornel Pokorny, Franklin, Beedle & Associates, Incorporated
- "Object-Oriented Programming with C++ and OSF/Motif" by Douglas A. Young,
Prentice Hall, 2nd edition
Graphics tools and groups related sites:
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2001 by Jim X. Chen, Department of Computer Science, George mason University